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Showing posts from September, 2012

Game Programming, The Journey: Part 1

Previous in the series: A new long term challenge: Game Programming When ever I've started a new endeavour I always do some heavy research. If only for future reference, I'll leave some links to Wikis, Tutorials and other important stuff regarding game programming. For beginners and up: Amit’s Game Programming Information Game Programming Wiki Gamedev.net StackExchange Game Developer's Q&A Since I'm mostly interested in RTS / Simulation type of games, here are some more specific to the subject: More specifically for Real Time Strategy: RTS Design Guide - Game Programming Wiki Oxeye Games Studio - RTS Design Blog category (I will be updating both these lists as I progress on my reading.) Feelings after some reading Coming from a database centric type of programming, once you begin to look at the vast field that is "Game Programming", you can feel pretty overwhelmed! The subjects are from all the ranges of the Computer Scienc

A new long term challenge: Game Programmer

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I've been pondering on the possibility of doing a game for quite a while. Nothing solid or earth moving came out of it, but it's been on the back burner for a while. I've been playing 2 games lately: The Settlers Online Forge of Empires Both are of the type RTS (Real Time Strategy) games. The type of game that really interests me. And this is the path I'm going to take on my journey towards a fully playable game. I've started to do some work on a concept I read about somewhere (I'll update this with a link when I find the article). This concept was about having a system that you could just throw hardware at it to scale, with out the shortcomings of current solutions. I called it Kullonia . I really didn't code much of it and I'm quite ashamed of it, since I've let a very dear friend down in the process. I hyped him up with a really good sales pitch and then just didn't deliver. Until this day I'm still pretty ashamed of my