A new long term challenge: Game Programmer

I've been pondering on the possibility of doing a game for quite a while. Nothing solid or earth moving came out of it, but it's been on the back burner for a while.

I've been playing 2 games lately:

The Settlers Online
The Settlers Online
Forge of Empires
Forge of Empires

Both are of the type RTS (Real Time Strategy) games. The type of game that really interests me. And this is the path I'm going to take on my journey towards a fully playable game.

I've started to do some work on a concept I read about somewhere (I'll update this with a link when I find the article). This concept was about having a system that you could just throw hardware at it to scale, with out the shortcomings of current solutions.

I called it Kullonia.

I really didn't code much of it and I'm quite ashamed of it, since I've let a very dear friend down in the process. I hyped him up with a really good sales pitch and then just didn't deliver. Until this day I'm still pretty ashamed of my actions and don't even try and re-establish contact. Deep inside I know he hates me :(

Probably it was this guilt that made me pursue my current objective. The concept is really great to implement the engine behind the games shown above. And the fact that it's coded in Free Pascal makes it a double whammy of awesome: It's compiled and can be made to suit multiple platforms.

So for the next few postings I'll be ranting about the journey of starting a "One Man Team" Game Programming.

See you in the near future.


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